![]() I personally think that the best Igavanias rely on gamefeel and presentation as their backbone, and this doesn't quite deliver there. It's pretty much Symphony of the Night with quests and (I think) rudimentary upgrade crafting added on. ![]() But I feel like if you're making a game based on a famous book you should in some way seek to live up to that? They clearly made writing much more of a focus than usual, including lots of NPCs and giving unique backstories to each ghost whether enemy or friend, so it's a shame the prose is so poor. The ideas behind them all appear solid enough, varied at least, and feel faithful to my vague memories of how the ghosts in A Christmas Carol worked and were depicted. The ghosts are the main attraction, and they basically say "I'm Ghost, and I need you to help someone!" It isn't much more complicated than that. They open with a quote from the book, and it's blatantly not anything like their own writing style. Look at the bit of dialogue from Tiny Tim in one of the Steam screenshots for what I mean. You have a little bit of flavor to go with the setting, but to be honest it could just be unnaturally stiff writing as easily as it could be intentional. The writing wasn't exactly Dickens, it's very simple and flat, with basic sentences. ![]() That should go so hard, but unfortunately the execution of everything consistently left me cold. ![]() The premise is actually kind of cool! The game starts with Scrooge saving a protestor from police brutality with his cane fighting skills. Maybe not perfectly smooth, but not chugging in any case. Was absurdly big for a 2D game demo, like 4GB, but it ran okay on my shitty laptop. ![]()
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